BOHICA

If the Microsoft programmer geniuses who wrote this dialog box and similar nagware had a better sense of humour or of history, they might have taken their lead from the cashier character from Space Quest III Monolith Burger.

In this scene of the old adventure game, the player’s character is to purchase some food at this parody of McDonald’s. Just as on earth, the cashier is trained to “upsell” – to increasingly insist that the customer purchase more and larger food condiments. As the scene progresses, the cashier alien’s pimply face gets bigger and bigger, and the menu options change from “yes / no” to “large / small” to “large / large”. At the end, the game’s offers literally cannot be refused.

Oh … still sore about that Scumsoft business? Sorry.